extends Object
class_name Loader

# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

static func load_new_script(name):
	var file = File.new()
	file.open("./data/" + name + ".json", File.READ)
	return file.get_as_text()


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
